sVFO DDS AD9850 MSP430 XV4Y

Code source VFO avec DDS AD9850/AD9851 et LaunchPad MSP430

sVFO DDS AD9850 MSP430 XV4Y (http://xv4y NULL.radioclub NULL.asia/wp-content/uploads/2013/03/100_3446 NULL.jpg)J’ai eu le temps de mettre la main à une première version d’un programme simple de VFO pour mon kit à base de DDS AD9850 ou AD9851 (http://xv4y NULL.radioclub NULL.asia/boutique/?slug=product_info NULL.php&products_id=33).

Cette première mouture reste assez simple avec juste un système VFO A et VFO B mais pas de mémoires. Les fonctionnalités des boutons suivent la description ci-dessous.

 

Pour une pression brève sur le bouton :

  • UP : Augmente la valeur du chiffre sélectionné (pour le VFO sélectionné)
  • DOWN : Diminue la valeur du chiffre sélectionné (pour le VFO sélectionné)
  • LEFT : Sélectionne le chiffre de rang supérieur (plus à gauche)
  • RIGHT : Sélectionne le chiffre de rang inférieur (plus à droite)
  • OK : Valide la fréquence et la transmet au DDS

Pour une pression longue (supérieure à 1 seconde) sur le bouton :

  • LEFT : Positionne la fréquence sur la limite basse de la bande suivante
  • RIGHT : Egalise les fréquences des deux VFO (VFO A = VFO B)
  • OK : Change le VFO sélectionné (VFO A/B)

A noté que la broche P2_2 du MSP430 (celle connectée à la broche 3 du connecteur 4 pins) est maintenant utilisée en entrée. Si son état change (passant à 0V par exemple), le VFO actuellement utilisé est momentanément interverti. Cela permet donc de trafiquer en split avec la fréquence transmise par le DDS qui change du VFO A vers VFO B (ou l’inverse) tant que la PTT est pressée.

/* Simple VFO with DDS for MSP430G2553
 * Code for Energia 009

 * By Yannick DEVOS - XV4Y - March 2013
    http://xv4y.radioclub.asia/

    Copyright 2012-2013 Yannick DEVOS under GPL 3.0 license
    Any commercial use or inclusion in a kit is subject to author approval

====
 * Agile Frequency generation using AD9850/9851 DDS
 * Output to Nokia 5110 compatible LCD
 * Check if P2_2 has changed state and switch VFO (like when PTT is pressed to operate split)

Usage for short press of buttons :
- Up / Down      increase or decrease the frequency following the choosen digit
- Left / Right   increase or decrease the digit
- OK             validate the frequency and send it to the DDS
Long press of buttons :
- Left           Set the current VFO to the next band bottom frequency
- Right          VFO A = VFO B
- OK             Switch between VFO A and VFO B

====
Revision history :
v1.00    2013-03-18
         First release

====
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You can download a copy of the GNU General Public License at <http://www.gnu.org/licenses/>
*/

// Here modify to your taste or needs

#define PTT_key          P2_2
#define ANALOG_BUTTONS   A5
//#define AUTO_VALID       // Uncomment if you want the DDS frequency to be udapted automatically after each value change

#define DEFAULT_FREQ    8            // Value 8 in Frequencies array is 14000000
// Here under don't touch anything unless you know what you do

#include <legacymsp430.h>
#include <AD9850.h> // Library for AD9850 control by MSP430

#include <LCD_5110.h>

              // Frequencies (1 Hz precision) you can select
const unsigned long int frequencies[] = {
  137000, 471000, 501000, 1830000, 3500000, 5200000, 7000000, 10100000,
  14000000, 18068000, 21000000, 24890000, 28000000, 50000000, 70000000};

const byte Analog_Noise = 5;    // Margins for reading analog buttons

boolean   vfo=0, saved_PTT;  // VFO A or B and PTT input state
char      multiplier, aff_multiplier, freq_select=DEFAULT_FREQ;
unsigned  long int frequency_A=frequencies[DEFAULT_FREQ], frequency_B=frequencies[DEFAULT_FREQ], debounce;

char chaine_txt[6] = {' ', ' ', ' ', ' ', ' ', 0x00};

//AD9850 myDDS (P1_0, P1_1, P1_2, P1_4);  // Call the AD9850 Library, AD9850 pins for CLOCK, LOAD, DATA and RESET
AD9850 myDDS (P1_1, P1_2, P1_0, P1_4);  // Call the AD9850 Library, AD9851 pins for CLOCK, LOAD, DATA and RESET

LCD_5110 myScreen(P2_3,    // Chip Select *
         P1_6,    // Serial Clock *
         P2_5,    // Serial Data *
         P2_4,    // Data/Command *
         NULL,    // Reset *
         P1_7,    // Backlight
         NULL);  // Push Button 0

//******************************************************************
// Defining pins mode
// Encoding the WSPR sequence

void setup() {
  pinMode(PTT_key, INPUT_PULLUP);

  myDDS.begin();

  pinMode(ANALOG_BUTTONS, INPUT);

  myScreen.begin();
  myScreen.setBacklight(1);

  myScreen.setFont(1);
  myScreen.text(0, 0, "sVFO");
  myScreen.text(0, 2, "AD9850");
  myScreen.setFont(0);
  myScreen.text(0, 4, "v1.00 - XV4Y");
  myScreen.text(0, 5, "Init...");

  delay(1000);

  myDDS.reset();

  myDDS.SetFrequency( frequency_A, 0, false );

  digitalWrite( PTT_key, LOW );

};

//******************************************************************
// Here starts the actual sequence sending

void loop() {
    myScreen.clear();
    myScreen.setBacklight(1);
    myScreen.setFont(1);
    if (vfo == 0) {
      myScreen.text(0, 0, "VFO A");
      myDDS.SetFrequency( frequency_A, 0, false );
    } else {
      myScreen.text(0, 0, "VFO B");
      myDDS.SetFrequency( frequency_B, 0, false );
    };

    myScreen.setFont(0);
    display_freq (frequency_A, 3);
    display_freq (frequency_B, 5);

    while (read_buttons()==5 || read_buttons()==4 || read_buttons()==2) delay(10); // Debounce except for UP/DWN

    while (1) {
      // Update the frequencies display
      if (multiplier > 5) {
        aff_multiplier = multiplier + 2;
      } else if (multiplier > 2) {
        aff_multiplier = multiplier + 1;
      } else {
        aff_multiplier = multiplier;
      };
      myScreen.text(0, 4, "          ");
      if (vfo == 0) {
        myScreen.text(9-aff_multiplier, 4, "^");
      } else {
        myScreen.text(9-aff_multiplier, 4, "v");
      }
      display_freq (frequency_A, 3);
      display_freq (frequency_B, 5);

      // Read the analog buttons input
      if(read_buttons()==1) {            // Up we increase frequency
        delay(200);  // Debounce
        if (vfo == 0) {
          frequency_A = frequency_A + powf(10,(float)multiplier);
        } else {
          frequency_B = frequency_B + powf(10,(float)multiplier);
        };
#if defined AUTO_VALID
        break;
#endif

      } else if (read_buttons()==3) {    // Down we decrease frequency
        delay(200);  // Debounce
        if (vfo == 0) {
          frequency_A = frequency_A - powf(10,(float)multiplier);
        } else {
          frequency_B = frequency_B - powf(10,(float)multiplier);
        };
#if defined AUTO_VALID
        break;
#endif

      } else if (read_buttons()==2) {    // Left we increase multiplier
        debounce = millis();
        while (read_buttons()==2) {  //Debounce
          if ((millis()-debounce)>1000) {  // Long press we do "Band UP"
            freq_select++;
            if (freq_select > 14) freq_select = 0;
            if (vfo == 1) frequency_B = frequencies[freq_select]; else frequency_A=frequencies[freq_select];
            multiplier--;
            break;
          };
        };
        multiplier++;
        if (multiplier > 8) multiplier = 8;

      } else if (read_buttons()==4) {    // Right we decrease multiplier
        debounce = millis();
        while (read_buttons()==4) {  //Debounce
          if ((millis()-debounce)>1000) {  // Long press we do VFO A=B
            if (vfo == 1) frequency_A = frequency_B; else frequency_B=frequency_A;
            multiplier++;
            break;
          };
        };
        multiplier--;
        if (multiplier < 0) multiplier = 0;

      } else if (read_buttons()==5) {    // OK we go out
        debounce = millis();
        while (read_buttons()==5) {  //Debounce
          if ((millis()-debounce)>1000) {  // Long press we switch VFO A/B
            if (vfo == 1) vfo=0; else vfo=1;
            break;
          };
        };
        break;   // Short press we just leave the loop so the frequency is transmitted to the AD9850
      }

      // Check if we are transmitting split (momentaneous VFO A->B switch)
      if (saved_PTT != digitalRead(PTT_key)) {
        saved_PTT = digitalRead(PTT_key);
        if (vfo == 1) vfo=0; else vfo=1;
        break;
      };
    }

};

//******************************************************************
// Display the frequency
void display_freq (unsigned long freq, char ligne) {
  myScreen.text(10, ligne, " Hz ");
  chaine_txt[5] = 0x00;
  chaine_txt[4] = 0x30 + (((freq)/1)%10);
  chaine_txt[3] = 0x30 + (((freq)/10)%10);
  chaine_txt[2] = 0x30 + (((freq)/100)%10);
  chaine_txt[1] = '.';
  chaine_txt[0] = 0x30 + (((freq)/1000)%10);
  myScreen.text(5, ligne, chaine_txt);
  chaine_txt[5] = 0x00;
  chaine_txt[4] = 0x30 + (((freq)/10000)%10);
  chaine_txt[3] = 0x30 + (((freq)/100000)%10);
  chaine_txt[2] = '.';
  chaine_txt[1] = 0x30 + (((freq)/1000000)%10);
  chaine_txt[0] = 0x30 + (((freq)/10000000)%10);
  myScreen.text(0, ligne, chaine_txt); 
}

//******************************************************************
// Display a 2 digits number
void display_number (byte number, char column, char ligne) {
  chaine_txt[2] = 0x00;
  chaine_txt[1] = 0x30 + (number%10);
  chaine_txt[0] = 0x30 + ((number/10)%10);
  myScreen.text(column, ligne, chaine_txt);
}

//******************************************************************
// Return a button value depending on the analog reading
byte read_buttons () {
  int value = analogRead(ANALOG_BUTTONS);
  if ( value<(1+Analog_Noise) ) {
    return 1;
  } else if ( value<(78+Analog_Noise) ) {
    return 2;
  } else if ( value<(146+Analog_Noise) ) {
    return 3;
  } else if ( value<(205+Analog_Noise) ) {
    return 4;
  } else if ( value<(255+Analog_Noise) ) {
    return 5;
  } else {
    return 0;
  }
}